“There are lots of animals to look at as well.” Feeling Super “There are several different interactions you can have - you can walk by them and they’ll react to you in different ways, they can get caught up in your gravity field and get shocked or surprised,” says Toyama-san. The wide range of bystanders in Kat’s adventure aren’t left out in the cold, either. “Every location you visit in the game is an independent floating island, so we wanted to make sure they were all floating correctly and moving independently - this was difficult but we were really focused on getting it right.” We wanted dense cities and environments, with vibrancy about them. “Making the world seem extremely alive was hugely important for us, especially as the series was coming to PS4. Toyama-san and his team were keen to make sure there are a ton of details to catch your eye, too. The focus wasn’t just on the larger elements of the game, however. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for - along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.” It’s the Little Things… “We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. “We wanted to do everything bigger and better - more volume and space,” explains Toyama-san. So a staggering amount of detail was put into creating this new environment for Kat to explore. Gravity Rush was one of the first stand-out games on PS Vita, but the development team really wanted to take advantage of the increased power PS4 afforded for the sequel. “Gravity Rush 2 is really about development and maturity –Kat is mischievous, but she’s also a great person and we wanted to go into that more and find out who she actually is.” A Whole New World “We gave you a taste in the first game but it’ll be fully explored in this one. “You’re going to see a lot of personal growth and the emotional fallout from her journey,” explains Toyama-san. While the first Gravity Rush was all about the discovery of identity, the themes which envelop Kat this time are a little different. With Toyama-san cheerfully defying gravity, we joined him up on cloud nine for a chat… “So I felt a bit like Kat does in the game - happy that people wanted to support me and the team, just like the characters in the game support her!” “A lot of people were asking me about the trailer after the PlayStation E3 Press Conference,” says Creative Director Keiichiro Toyama. Can you feel that rumble? That’s the rippling swell of anticipation for Gravity Rush 2 on PS4, coming off the back of its superb E3 showing.
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